Mission-19: Sideplots, Mayhem, and other related stories!

Created by Captain Raymond Wulfe on Tue Apr 12th, 2016 @ 2:19pm

M-19 Myrina: Undercover mission gone bad:

When a student from Wulfe's academy instructor days shows up during shore leave on DS9 with news about a one time flight chief and friend of his it sets into motion yet another wild adventure for the crew of the Asgard.

A disassociated one time marine fighter pilot named MacCloud takes his sentient ship StarDuster to where Myrina is being held. He has a cargo load of Vulcan Brandy, and a bounty notice in one Romulan named Jomar. That is his not only his cover but his present vocation. He hauls cargo to pay the bills and hunts criminals to make the Galaxy safer. He has Captain Wulfe's promise to have the Asgard in Cardassian space, a system near the Badlands named Marva.

Now Jomar is the same second in command for the Punisher whom was first encountered on SB204
Once he arrived on Blight's House of Trade deep in the Badlands he gains the aid and support from an unexpected source. A working girl named Dahlia wants off the station where she was sort of stranded. She is smart and has a honest and strong soul. She becomes instrumental in the rescue of Commander Tyrell. However getting off the base, as crazy as it was, did not end the adventure. It seems the Romulan who owned/operated the starbase also had some strong allies. JemHadar Scarab attack ships are sent in pursuit.

Blights House of Trade

Category: Trading Outpost
Expected Duration: 150 years
Time Between Resupply: 0 years
Time Between Refit: 30 years
Crew: 390
Passengers: 12000 +/-
Length: 644 metres
Width: 200 metres
Height: 342 metres
Decks: 48
12 docking bays
Auxiliary Craft: 4 x Hideki patrol/scout ships
Shuttlebays: 4
Workpod: 30
Phasers: Type VIII Bank: 7
Shielding Systems:High Capacity Shielding System
person of interest met Blight's

Dahlia Vine

Name: Dahlia Vine
Gender: Female
Species: Betazoid/Human
Age: 30

Height: 5'10''
Weight: 129 Ibs
Hair: Long, dark brown/almost black
Eyes: Dark brown/almost black

Physical Appearance:

Mother: Frances Raleigh *deceased*
Father: Lorence Vine *deceased*
Siblings: None
Other Family: Unknown


Dahlia is something of an enigma and not many see beneath the surface unless she wishes it. She is able to understand other people and work them out quickly and easily; what makes them tick and what their motivations and buttons to push are. She is playful and easy in nature, her playfulness underlined with a dry and dark humour at times. Despite being a prostitute, she believes in maintaining her dignity and honour by behaving in a professional manner, always honouring a contract and behaving in a professional manner when it comes to work. She also doesn't believe in resorting to criminal behaviour, despite some of the seedier places she has ended up working, and in fact there have been many times she has done something simply because it was 'the right thing to do'. Some people might underestimate her because of her profession, however she is sharp, intelligent and a highly capable and independent woman who never allows herself to stay in someone's debt. When she sets her mind to do something, she does it, and doesn't scare easily.

Strengths & Weaknesses:

As a half Betazoid, Dahlia is empathic.

She is highly intelligent, always observant, can understand and work people out and when necessary is capable of being very manipulative. She can keep a cool head in stressful situations and is good at laughing things off with playfulness or a joke. She is able to fight if she has to, but prefers not to.

Due to a disruptive upbringing, she had a patchy education that means she has some gaps in her knowledge. She has some vices which include drinking real alcohol and smoking.

Hobbies & Interests:

Reading, holonovels, films, gambling (especially poker), dancing, clothes, good quality real alcohol (especially brandy)


Standard, Cardassian, some Romulan dialect, some Klingon, some Orion, some Ferengi


Dahlia was born to two military officers from the independent colony Aurora, her human mother, Frances, and her Betazoid father, Lorence. Although she was born in the capital city of the colony on her mother's wishes, she was mostly brought up on military bases and ships for the majority of her earlier childhood. Until she was 10 years old and her parents joined the Maquis, taking Dahlia with them.

Life was dangerous amongst the unwholesome crews of the Maquis, and she was dragged from ship to base, from cell to cell with her parents. For three turbulent years she experienced life in the Maquis, until they were wiped out by the Dominion and Cardassian forces when Dahlia was 13 years old.

Her ship was boarded during the final sweep that stamped out the Maquis. While the boarders killed the outnumbered and out gunned crew, Dahlia was found by a Cardassian, Soliak, who hesitated in shooting when he saw how young the girl was...and she reminded him of his daughter. He took the girl prisoner instead, and within weeks, she'd become his ward.

Soliak remained Dahlia's guardian for the next two years, throughout the war, until he felt like he had no choice but to join the Cardassian Liberation Front. Fearing what might come of the human girl with his involvement in the Cardassian rebellion, he told her that he'd managed to track down her uncle, gave her some funds and sent her to a neutral station. However, her uncle never showed up and the 15 year old girl was left having to survive alone.

After her funds ran out, she had no choice but to fall into whatever work she could find, and she was quickly caught up in a group of prostitutes working for an Orion. It was a sharp learning curve for Dahlia, and after a couple of years of it she took the chance of a free trip to get to a Starfleet base. She decided to try and apply to Starfleet, wanting a chance of a secure future. She knew she only had one chance and the young girl thought that her history would seem like a security risk even if she knew she wasn't one. So she decided to hold the more damning parts of her past out of the application, knowing that her being from a non-Federation world meant they wouldn't have a file on her. She didn't disclose that her parents had been Maquis or that she'd been with them and the Maquis in her teenage years, she didn't disclose that a Cardassian officer had been her guardian during the war, and she didn't tell them about her current profession.

After testing she was found to be lacking in some science and mathematics knowledge, but they were impressed by her high overall intelligence scores, in both regular intelligence tests and emotional intelligence tests. That, combined with her empathic abilities, made her an appealing cadet for some departments, and she was offered a place in the Academy. She had gotten through two years of training as an Intelligence officer when the deceit on her entrance forms was discovered and she was thrown out of the Academy.

Dahlia ended up on an unsavoury station, racking up a bar bill and with no prospects to speak of. She ended up falling back into her old job, turning tricks to get by. Over time, she discovered that not only was she good at what she did, but it granted her a pull with a lot of people she could manipulate. She tried not to stay in the same place too long, knowing that could be fatal if whoever was managing the girls got too close to her, instead, she would make sure to move every year or two to another backwater station where she could build up her business, relying on prostitution to earn a living.

She became comfortable in her own skin, and with her job. She decided it was more honest than many professions, and in her skewed view of men and women, she decided that it was probably more honest than relationships. Everyone knew what they were getting in to, she fulfilled her contract, no messy emotions. Well, most of the time. She became a confident, independent woman who took pride in both doing what she did well and for providing for herself in a very harsh world.

Dahlia eventually wound up on Blight's House of Trade, where she got caught up in having to provide so high a percentage of her earnings that she was unable to leave when things were becoming too close for comfort with some of the people there.

24x Rogue Jem Ha'dar Scarab squadron

Crew: 12
Warp speed:7 / 9 / 9.6 (3 hours)
Length: 68m
Width: 70m
Height: 19.5m
Decks: 3
3x phaser Polaron beam caons
Mark-1 Photon torpedo launcher w/ 40 photon torpedoes
Standard Variethiel Double hull plus 2 cm High density armour.
Standard Shielding system




Taduk is a genetically altered super warrior. Created during the Dominion war they are smarter, stronger, larger, and faster srpassing all expectations. The downside was they were all megalomaniacs and murderous psychopaths. Most were destroyed to cover the experiment. On a research station orbiting Marva. A group was placed in stasis in the hopes they could be 'fixed'. After the war the people responsible were scattered, most died. The base was left alone as a quarentine zone for many years but a greedy ploitician decided to send a team in to assess the starbase. The 1st Order super soldiers were released.

A Federation marine happened to be on the planet and he helped put down the rebellion. It was thought they had all been dealt with. Taduk escaped, he built a small fleet over the last few years and the last couple years has decided to build a powerbase on Marva. He now has a substanial following and a well defended base in the Desolation mountain range on the planet.

Factors worked to find a team of four from the Federation to be sent to infiltrate the mountain base. Their prime duty to find a way to rescue twenty-six youthful hostages, sons and daughters of the leaders of Marva.

Cardassian Foreki Light carrier scout class

Crew: 30
Fleet commander *the Warlord* a 1st order genetically altered super Cardassian named Taduk.
ship captain: Cardasssian pirate Hureca (enjoys torture)
Raider unit leader XO: Andorian Evran
Warp Cruise spd: 6
Max. Warp: 7.3
Emergency Warp: 9.0 for 8hours
Length: 85.8m
Width: 60m
Height: 12.4m
Decks: 3
Defenses: Standard shielding system (Cardassian); High density armour
System 1 beam cannon:2
System 3 disrupter:5
Galor type torpedo launcher:2 w/Photon torpedo:120
Small craft: 3x Caitain superiority fighter


1 x Caitain superiority fighter:

Crew: 1 each (pilots K'Grauw; Mrular, and Alleycat( Tabbypaws under-cover)
Cruising Velocity: Warp 4.3
Maximum Velocity: Warp 5.9
Emergency Velocity: Warp 6.6 (for 9 hours)
Length: 11.5 metres
Width: 12.5 metres
Height: 5.6 metres
Phasers: 5 x Type U+ Micro-Pulse

Micro-Torpedoes Launchers: Micro-Quantum Torpedoes: 20.

2 x Full-sized Quantum torpedoes

Defensive Systems. Ablative Armour.
Shielding Systems: Fighter Shielding System


Cardassian Hideki scout class

Crew: 30
Captain: Cardassian Dobal, mostly a smuggler
Raider unit leader XO: Cardassian Meged
Warp Cruise spd: 6
Max. Warp: 7.3
Emergency Warp: 9.0 for 8hours
Length: 85.8m
Width: 60m
Height: 12.4m
Decks: 3
Defenses: Standard shielding system (Cardassian); High density armour
System 1 beam cannon:2
System 3 disrupter:5
Galor type torpedo launcher:2 w/Photon torpedo:120
Small craft: 1 Kanvek assault fighter (pilot Nausicaan Sicik)
==Our side of the fence==

Defiant class: USS Fortitude, ship Myrina Tyrell is assigned to

Expected Duration: 45 years
Time Between Resupply: 1 years
Time Between Refit: 1 years

Officers: 15
Enlisted Crew: 35

Cruising: Warp 5
Maximum: Warp 9
Emergency: Warp 9.52 (for 12 hours)

Length: 120 metres
Width: 90 metres
Height: 25 metres
Decks: 4

Auxiliary Craft
Shuttlebays: 1
Type 10 Shuttle: 1
Type 18 Shuttlepod: 2

Defensive Systems
Ablative Armour
Cloaking Device
Auto-Modulating Shields
Metaphasic Shielding
Type U Pulse: 4
Type X Array: 2
Pulse-Fire Torpedo Launcher: 3. With/ Quantum Torpedoes: 57, Photon Torpedoes: 33, Tri-Cobalt Devices: 4

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